DMO: Making the Wrong Game
I spent almost a year as the lead writer of Dark Millennium Online, the 40K MMO, at Vigil Games in Austin. As is typical with a new job, I spent the first 3 or 4 months getting up to speed and learning how the company worked. After I had settled in, playtested the game on an ongoing basis, and done a bunch of writing, a feeling began to grow inside me. The more I thought about it, the more I...
I've Seen This Before
I was just starting my freelance writing career when Magic: The Gathering came out of nowhere and invented the collectible card game. WotC went from a small RPG company to a giant practically overnight. The game industry hadn’t seen that kind of money for a long time, so soon everyone was chasing the dragon. Two years after Magic’s launch there were a huge number of CCGs that had been...
allandaros asked: I hadn't realized that you were lead writer on Dark Millennium. Now I'm even sadder that it got shelved! Anyway, question. What would need to change for new MMOs to be viable?